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Mae, an only child, has returned home to Possum Springs—a town populated by zoomorphic humans. Now living in her parents' attic, she discovers how much times have changed since the closing of the town's coal mines, uncovering a dark mystery that leads her into the nearby woods. She is forced to confront a horrible secret the town has hidden for decades involving not only the town's mine, but also the recent disappearance of her longtime friend Casey. Mae's friends also include Bea, a cigarette-smoking alligator and Mae's childhood friend; Gregg, a hyperactive fox; and his boyfriend, a bear named Angus. Paste describes the themes covered as "mental illness, depression, the stagnancy of the middle and lower classes, and the slow death of small town America."
As Mae, players run, jump, and learn other mechanics that allow them to explore Possum Springs. Benson describes the key actions for the player as "explore, converse, see and touch", while Holowka describes their approach as "narrative-focused" rather than "gameplay-first".Players make decisions that affect the course of the story, though Benson has said, "it's more like 'do you hang out with this person?' Okay, cool. That person might not know you as well by the end of the game, but this person you hung out with, you're going to get to see their storyline.